Latest gaming publications
Technology giant Amazon recently announced their cloud-gaming service Luna will receive a number of new features and improvements. Launched just under a year ago, the paid for subscription service offers users the chance to play a range of games on a number of devices by streaming the content from Amazon’s servers.
Online gaming is a more global activity than ever before. New game releases are causing serious hype among gamers, and there is a need to deliver content simultaneously across many geographies, which can differ in their delivery infrastructures and local content requirements.
Facebook has launched its own cloud-based games streaming service which will allow users to play video games from within the Facebook app or in a web browser.
Streaming games from the cloud is becoming increasingly popular, with a number of other companies including Google and Xbox creating their own platforms to allow gamers to play on different devices over the internet without downloading anything.
The gaming industry is under near-constant attack from cybercriminals, with gamers also regularly targeted, research suggests.
Research from cybersecurity and content delivery firm Akamai said there had been ten billion attacks on the games sector between July 2018 and June 2020.
As Vice President of Product Strategy at Limelight Networks, Steve Miller-Jones focuses on driving the long term product roadmap for the company with a focus on delivering the highest quality online experiences. In this Q&A, Steve explores the cyber threats brought into focus by online gaming.